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1. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
As one of the people who has been actively lobbying for ship skins in the past, let me from the bottom of my heart say... This is BULLSHlT! Sorry. But it frankly feels like a slap in my face and probably that of many others who fought for this a...
- by Solo Player - at 2014.03.07 19:02:00
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2. Sticky:Dev Blog: More from you and less from the evil nasty NPC - in EVE Information Portal [original thread]
Great! More advantage to large corps and their vertical monopolies...
- by Solo Player - at 2012.10.23 18:19:00
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3. Sticky:New Chronicle: Breathing Space - in EVE Information Portal [original thread]
Aerwyn Sun wrote: I still think that the old-style chronicles were far better. They added an additional element of immersion, while the new chronicles are little more than embellished patch notes. And that's about as interesting as the descript...
- by Solo Player - at 2011.12.15 22:28:00
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4. [Proposal] Bounty system reform - in Assembly Hall [original thread]
Indeed. We want to know which session exactly CSM members are planning to bring this up in. Broken systems?
- by Solo Player - at 2011.11.26 20:37:00
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5. [CSM] December Summit - Art - in Assembly Hall [original thread]
Again, this seems like an awful waste of time compared to a lot of issues that are fiercely fought about and have been around for years. Why did this make the list. The art is nice. We like it. Bravo. Now make more of the same. /discussion Seri...
- by Solo Player - at 2011.11.23 20:58:00
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6. [CSM] December Summit - Future of the CSM - in Assembly Hall [original thread]
Recently started to work as intended - by the players. As a leverage for players to get their views taken seriously by being legitimated, public, loud and focussed about it. Still, could improve on its legitimacy by improving the election process...
- by Solo Player - at 2011.11.23 20:53:00
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7. [CSM] December Summit - Future highlevel discussion - Fixing broken systems - in Assembly Hall [original thread]
Don't even know where to start this - this would easily fill the schedule of several summits. Personally, I have favourites: - bounty system - insurance - factional warfare - pi
- by Solo Player - at 2011.11.23 20:42:00
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8. [CSM] December Summit - Game Balance - in Assembly Hall [original thread]
Agreed on risk vs. reward. As a rule, avoid nerfing wherever possible. You will always face a huge threadnaught doing so, as you are taking stuff away from people. If one element is to advantageous, introduce a counter (a new item, or an improve...
- by Solo Player - at 2011.11.23 20:39:00
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9. [CSM] December Summit - Opening Meeting with EVE Senior Staff - in Assembly Hall [original thread]
EVE economy should be more than the supply and demand of a couple thousand capsuleers and the completely independent, static and completely implausible system of NPC trade goods. Have world-changing events like wars and incursions as well as the ...
- by Solo Player - at 2011.11.23 20:29:00
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10. [CSM] December Summit - Future highlevel discussion - General directions - in Assembly Hall [original thread]
Please make PvE (ratting and missioning, mainly) generally more than the tedious isk-racking chore that it is today. Incursions were a nice start.
- by Solo Player - at 2011.11.23 20:23:00
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11. [CSM] December Summit - Web Cell - in Assembly Hall [original thread]
Apparently I've not paid attention to the big issues in EVE at the moment. Who or what is a web cell? And why are you going to talk about it (waste time?) in Iceland?
- by Solo Player - at 2011.11.23 20:18:00
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12. [CSM] December Summit - The PLEX in Particular - in Assembly Hall [original thread]
I do not remember broad opposition to PLEX in any recent discussions. Is it really an issue? If not, leave as is.
- by Solo Player - at 2011.11.23 20:13:00
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13. [CSM] December Summit - Convenience Microtransactions - in Assembly Hall [original thread]
No MT at all. Vanity is a core gameplay mechanic in this game, as a quick look through these boards will show. So, no pay2win even for the vanity game.
- by Solo Player - at 2011.11.23 20:08:00
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14. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Forgive my derailing, but... u m a d ?
- by Solo Player - at 2011.11.17 19:20:00
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15. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Chicken Pizza wrote: I suppose you just arbitrarily decided that, right? There must be some rule that specifically states common sense takes precedence over good gameplay. No? Okay. Quoting because that is seriously funny. Irony? Quote: ...
- by Solo Player - at 2011.11.17 18:45:00
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16. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Ingvar Angst wrote: What you view as "common sense" is irrelevant to good gameplay, else there would never have been customs offices in wormholes in the first place. Absurd! Let me correct that: What some view as "good gameplay" is irrel...
- by Solo Player - at 2011.11.17 16:27:00
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17. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
CCP Omen wrote: The player owned customs offices are meant to increase meaningful space conflict and the verisimilitude of the EVE universe. CCP Omen, please define what you mean by "verisimilitude". If it means anything like what I think...
- by Solo Player - at 2011.11.15 21:10:00
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18. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
War Kitten wrote: Solo Player wrote: @CCP: I'm still missing an explanation why (for example) the Amarr Empire would just - let a (form their perspective) terrorist organisation like Ushra'khan destroy an Interbus customs office - and the...
- by Solo Player - at 2011.11.15 13:50:00
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19. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
@CCP: I'm still missing an explanation why (for example) the Amarr Empire would just - let a (form their perspective) terrorist organisation like Ushra'khan destroy an Interbus customs office - and then let same terrorists tariff Amarr-built pr...
- by Solo Player - at 2011.11.15 13:34:00
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20. [Proposal] Microtransactions - in Assembly Hall [original thread]
Mara Rinn wrote: LOTRO is a great example of a PvE persistent world which has succeeded by going F2P: it doesn't matter that some guy can buy gear twice as good as yours, because he's not trying to kill you with it. Sorry, but you don't se...
- by Solo Player - at 2011.11.15 12:44:00
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